Merge branch 'miami' into lcs
# Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp
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-3
@@ -1407,7 +1407,7 @@ CHud::DrawHealthBar(int16 value)
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}
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float fHealth = value;
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float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
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fHealth = clamp(fHealth, 0.0f, fMaxHealth);
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fHealth = Clamp(fHealth, 0.0f, fMaxHealth);
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float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
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float u = fWidth / 64.0f;
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if (value == 0) {
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@@ -1477,7 +1477,7 @@ CHud::DrawArmourBar(int16 value)
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}
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float fArmour = value;
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float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
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fArmour = clamp(fArmour, 0.0f, fMaxArmour);
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fArmour = Clamp(fArmour, 0.0f, fMaxArmour);
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float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
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float u = fWidth / 64.0f;
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if (value == 0) {
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@@ -2252,7 +2252,7 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
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break;
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}
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return clamp(alpha, 0.0f, 255.0f);
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return Clamp(alpha, 0.0f, 255.0f);
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}
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void
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