restore original code, fixes, ps2 font
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@@ -577,7 +577,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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return;
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#endif
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if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
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#ifndef GTA_PS2
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if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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#else
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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#endif
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{
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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@@ -637,8 +642,13 @@ LoadingIslandScreen(const char *levelName)
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splash = LoadSplash(nil);
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name = TheText.Get(levelName);
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#ifndef GTA_PS2
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if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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return;
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#else
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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#endif
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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@@ -665,20 +675,42 @@ LoadingIslandScreen(const char *levelName)
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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#if !defined(PS2_HUD) && defined(GTA_PC)
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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#endif
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#ifdef PS2_HUD
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
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#else
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CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
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#endif
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#else
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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#else
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CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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#endif
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#endif
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TextCopy(wstr, name);
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TheText.UpperCase(wstr);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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#if !defined(PS2_HUD) && defined(GTA_PC)
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#endif
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#ifdef PS2_HUD
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
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#else
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
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#endif
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#else
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#else
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#endif
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#endif
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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@@ -1058,7 +1090,11 @@ DisplayGameDebugText()
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
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#else
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CFont::SetScale(0.7f, 1.5f);
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#endif
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetJustifyOff();
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