restore original code, fixes, ps2 font

This commit is contained in:
Fire-Head
2020-12-19 21:25:45 +03:00
parent 87bca997a4
commit 140fa2a21c
9 changed files with 247 additions and 63 deletions

View File

@@ -577,7 +577,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
return;
#endif
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
#ifndef GTA_PS2
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
#else
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
#endif
{
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -637,8 +642,13 @@ LoadingIslandScreen(const char *levelName)
splash = LoadSplash(nil);
name = TheText.Get(levelName);
#ifndef GTA_PS2
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
#else
DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@@ -665,20 +675,42 @@ LoadingIslandScreen(const char *levelName)
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#endif
#ifdef PS2_HUD
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
#else
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
#endif
#else
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#else
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
#endif
#endif
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#endif
#ifdef PS2_HUD
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
#else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
#endif
#else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#else
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
#endif
#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -1058,7 +1090,11 @@ DisplayGameDebugText()
// Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
#else
CFont::SetScale(0.7f, 1.5f);
#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();