fix custom pipes mem leak
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@@ -480,14 +480,7 @@ Initialise3D(void *param)
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DebugMenuInit();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeInit(); // need Scene.world for this
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#endif
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::InitDraw();
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#endif
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return ret;
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return CGame::InitialiseRenderWare();
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}
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return (FALSE);
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@@ -496,12 +489,6 @@ Initialise3D(void *param)
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static void
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Terminate3D(void)
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{
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Shutdown();
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#endif
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#ifdef EXTENDED_PIPELINES
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CustomPipes::CustomPipeShutdown();
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#endif
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CGame::ShutdownRenderWare();
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#ifdef DEBUGMENU
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DebugMenuShutdown();
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