finished CSprite(2d)
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50
src/render/Sprite2d.h
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50
src/render/Sprite2d.h
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#pragma once
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class CSprite2d
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{
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RwTexture *m_pTexture;
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static RwIm2DVertex *maVertices; //[4];
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public:
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static float &RecipNearClip;
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static int32 &mCurrentBank;
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static RwTexture **mpBankTextures; //[10];
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static int32 *mCurrentSprite; //[10];
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static int32 *mBankStart; //[10];
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static RwIm2DVertex *maBankVertices; //[500];
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static void SetRecipNearClip(void);
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static void InitPerFrame(void);
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static int32 GetBank(int32 n, RwTexture *tex);
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static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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static void DrawBank(int32 bank);
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CSprite2d(void) : m_pTexture(nil) {};
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~CSprite2d(void) { Delete(); };
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void Delete(void);
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void SetRenderState(void);
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void SetTexture(char *name);
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void SetTexture(char *name, char *mask);
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void SetAddressing(RwTextureAddressMode addr);
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void Draw(float x, float y, float w, float h, const CRGBA &col);
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void Draw(const CRect &rect, const CRGBA &col);
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void Draw(const CRect &rect, const CRGBA &col,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
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static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
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const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
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static void SetMaskVertices(int n, float *positions);
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static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
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float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
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static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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static void DrawRect(const CRect &r, const CRGBA &col);
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static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
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};
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