finish work on ProcessPlayerVehicleEngine and cleanup
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@@ -321,7 +321,6 @@ public:
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#endif
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bool ProcessCarBombTick(cVehicleParams *params);
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void ProcessCesna(cVehicleParams *params);
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void ProcessPlayersVehicleEngine1(cVehicleParams* params, CVehicle* veh);
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//void ProcessCrane();
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bool ProcessEngineDamage(cVehicleParams *params);
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void ProcessEntity(int32 sound);
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@@ -347,7 +346,7 @@ public:
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void ProcessPedOneShots(cPedParams *params);
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void ProcessPhysical(int32 id);
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void ProcessPlane(cVehicleParams *params);
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh);
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void ProcessProjectiles();
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void ProcessRainOnVehicle(cVehicleParams *params);
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void ProcessReverb() const;
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