Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
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@@ -171,6 +171,7 @@ enum Config {
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# define PS2_MENU
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#elif defined GTA_PC
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# define EXTERNAL_3D_SOUND
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# define AUDIO_REFLECTIONS
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# ifndef GTA_HANDHELD
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# endif
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@@ -429,6 +430,7 @@ enum Config {
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// Audio
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#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
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// originally and making it work in 2d only requires more resource). Will not work on PS2
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#define AUDIO_REFLECTIONS // Enable audio reflections. Disabled on mobile, didn't exist yet on PS2.
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#define RADIO_SCROLL_TO_PREV_STATION
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#define AUDIO_CACHE
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
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@@ -490,3 +492,6 @@ enum Config {
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#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
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#error EXTERNAL_3D_SOUND cannot work on PS2
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#endif
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#if defined(AUDIO_REFLECTIONS) && GTA_VERSION < GTA3_PC_10
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#error AUDIO_REFLECTIONS cannot work with versions below GTA3_PC_10
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#endif
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