implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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@@ -27,9 +27,9 @@ CPhysical::Add(void)
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xstart = CWorld::GetSectorIndexX(bounds.left);
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xend = CWorld::GetSectorIndexX(bounds.right);
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xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.bottom);
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yend = CWorld::GetSectorIndexY(bounds.top);
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ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.top);
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yend = CWorld::GetSectorIndexY(bounds.bottom);
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ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
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assert(xstart >= 0);
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assert(xend < NUMSECTORS_X);
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assert(ystart >= 0);
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@@ -92,9 +92,9 @@ CPhysical::RemoveAndAdd(void)
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xstart = CWorld::GetSectorIndexX(bounds.left);
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xend = CWorld::GetSectorIndexX(bounds.right);
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xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.bottom);
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yend = CWorld::GetSectorIndexY(bounds.top);
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ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.top);
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yend = CWorld::GetSectorIndexY(bounds.bottom);
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ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
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assert(xstart >= 0);
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assert(xend < NUMSECTORS_X);
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assert(ystart >= 0);
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