implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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@@ -1,4 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Coronas.h"
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RwTexture **gpCoronaTexture = (RwTexture**)0x5FAF44; //[9]
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@@ -8,3 +9,6 @@ float &CCoronas::SunScreenX = *(float*)0x8F4358;
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float &CCoronas::SunScreenY = *(float*)0x8F4354;
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bool &CCoronas::bSmallMoon = *(bool*)0x95CD49;
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bool &CCoronas::SunBlockedByClouds = *(bool*)0x95CD73;
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WRAPPER void CCoronas::Render(void) { EAXJMP(0x4F8FB0); }
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WRAPPER void CCoronas::RenderReflections(void) { EAXJMP(0x4F9B40); }
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