implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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11
src/render/Glass.h
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11
src/render/Glass.h
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#pragma once
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class CEntity;
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class CGlass
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{
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public:
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static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
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static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
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static void Render(void);
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};
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