implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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@@ -5,5 +5,7 @@ struct RwTexture;
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class CShadows
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{
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public:
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static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
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static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
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static void RenderStaticShadows(void);
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static void RenderStoredShadows(void);
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};
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