Add multisampling to librw
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@@ -411,3 +411,5 @@ RwFrame *RwCameraGetFrame(const RwCamera *camera);
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void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
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RwBool RwD3D8DeviceSupportsDXTTexture(void);
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void RwD3D8EngineSetMultiSamplingLevels(RwUInt32 level);
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RwUInt32 RwD3D8EngineGetMaxMultiSamplingLevels(void);
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