CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
This commit is contained in:
@@ -20,19 +20,20 @@ public:
|
||||
static bool &playingIntro;
|
||||
static char *aDatFile; //[32];
|
||||
|
||||
static bool Initialise(const char *datFile);
|
||||
static bool InitialiseOnceBeforeRW(void);
|
||||
static bool InitialiseRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void ShutDown(void);
|
||||
static void ShutdownRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void FinalShutdown(void);
|
||||
static void ShutDownForRestart(void);
|
||||
static void Process(void);
|
||||
static bool Initialise(const char *datFile);
|
||||
static bool ShutDown(void);
|
||||
static void ReInitGameObjectVariables(void);
|
||||
static void ReloadIPLs(void);
|
||||
|
||||
static void ShutDownForRestart(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void Process(void);
|
||||
|
||||
// NB: these do something on PS2
|
||||
static void TidyUpMemory(bool, bool) {}
|
||||
static void DrasticTidyUpMemory(void) {}
|
||||
static void TidyUpMemory(bool, bool);
|
||||
static void DrasticTidyUpMemory(bool);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user