CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@@ -352,7 +352,25 @@ WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
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WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
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WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
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WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
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WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
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WRAPPER bool CreateTxdImageForVideoCard() { EAXJMP(0x592C70); }
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void CreateDebugFont()
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{
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;
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}
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void DestroyDebugFont()
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{
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;
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}
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void FlushObrsPrintfs()
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{
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;
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}
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WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
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WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
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STARTPATCHES
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//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
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