CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names

This commit is contained in:
Fire-Head
2020-03-28 23:55:23 +03:00
parent c056871e07
commit 194ddc5f40
30 changed files with 596 additions and 132 deletions

View File

@@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB
RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
void
CTxdStore::Initialize(void)
CTxdStore::Initialise(void)
{
if(ms_pTxdPool == nil)
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
@@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot)
}
STARTPATCHES
InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);