CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@@ -10,7 +10,7 @@ CPool<TxdDef,TxdDef> *&CTxdStore::ms_pTxdPool = *(CPool<TxdDef,TxdDef>**)0x8F5FB
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RwTexDictionary *&CTxdStore::ms_pStoredTxd = *(RwTexDictionary**)0x9405BC;
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void
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CTxdStore::Initialize(void)
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CTxdStore::Initialise(void)
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{
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if(ms_pTxdPool == nil)
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ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
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@@ -187,7 +187,7 @@ CTxdStore::RemoveTxd(int slot)
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}
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STARTPATCHES
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InjectHook(0x527440, CTxdStore::Initialize, PATCH_JUMP);
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InjectHook(0x527440, CTxdStore::Initialise, PATCH_JUMP);
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InjectHook(0x527470, CTxdStore::Shutdown, PATCH_JUMP);
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InjectHook(0x527490, CTxdStore::GameShutdown, PATCH_JUMP);
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InjectHook(0x5274E0, CTxdStore::AddTxdSlot, PATCH_JUMP);
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