CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@@ -13,7 +13,7 @@ class CTxdStore
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static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
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static RwTexDictionary *&ms_pStoredTxd;
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public:
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static void Initialize(void);
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static void Initialise(void);
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static void Shutdown(void);
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static void GameShutdown(void);
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static int AddTxdSlot(const char *name);
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