CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
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WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
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WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
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WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); }
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