CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@@ -8,4 +8,5 @@ public:
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static void Render(void);
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static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
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static void Init(void);
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static void Shutdown(void);
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};
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