CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@@ -3,21 +3,25 @@
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class CWeaponEffects
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{
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public:
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bool m_bCrosshair;
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int8 gap_1[3];
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bool m_bActive;
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char _pad[3];
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CVector m_vecPos;
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uint8 m_red;
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uint8 m_green;
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uint8 m_blue;
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uint8 m_alpha;
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float m_size;
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int32 field_24;
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RwTexture *m_pTexture;
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RwRaster *m_pRaster;
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uint8 m_nRed;
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uint8 m_nGreen;
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uint8 m_nBlue;
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uint8 m_nAlpha;
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float m_fSize;
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float m_fRotation;
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public:
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static void Render(void);
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static void ClearCrossHair();
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static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
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CWeaponEffects();
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~CWeaponEffects();
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static void Init(void);
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static void Shutdown(void);
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static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
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static void ClearCrossHair(void);
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static void Render(void);
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};
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VALIDATE_SIZE(CWeaponEffects, 0x1C);
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