RpAnimBlend and frame updates
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@@ -12,12 +12,12 @@ enum {
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ASSOC_PARTIAL = 0x10,
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ASSOC_MOVEMENT = 0x20, // ???
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x800, // anims that we fall to front
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ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
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ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
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ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x1000, // anims that we fall to front
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};
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// Anim hierarchy associated with a clump
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@@ -74,6 +74,7 @@ public:
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void SetCurrentTime(float time);
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void SyncAnimation(CAnimBlendAssociation *other);
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void Start(float time);
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void UpdateTimeStep(float timeDelta, float relSpeed);
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bool UpdateTime(float timeDelta, float relSpeed);
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bool UpdateBlend(float timeDelta);
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