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@@ -89,8 +89,8 @@ bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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bool gDrawVersionText;
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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volatile int32 frameCount;
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@@ -1096,9 +1096,7 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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#ifdef TOGGLEABLE_VERSION_TEXT
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if(gDrawVersionText)
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#endif
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if(gDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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