64-bit on Windows
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@@ -64,7 +64,7 @@ CWeaponInfo::LoadWeaponData(void)
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CAnimBlendAssociation *animAssoc;
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AnimationId animId;
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int bp, buflen;
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size_t bp, buflen;
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int lp, linelen;
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CFileMgr::SetDir("DATA");
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