Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL

This commit is contained in:
Sergeanur
2020-05-05 18:32:46 +03:00
parent 0163a7bc46
commit 1eb817de77
15 changed files with 4 additions and 126 deletions

View File

@@ -68,10 +68,8 @@ public:
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
#ifdef GTA_ZONECULL
uint32 bZoneCulled : 1;
uint32 bZoneCulled2 : 1; // only treadables+10m
#endif
// flagsD
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
@@ -148,7 +146,6 @@ public:
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
bool GetIsOnScreenAndNotCulled(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int16 GetModelIndex(void) const { return m_modelIndex; }