Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls

This commit is contained in:
Sergeanur
2021-08-09 18:14:19 +03:00
parent 8ea411e4c5
commit 1f98f01dcb
11 changed files with 24 additions and 24 deletions

View File

@@ -358,7 +358,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
} else
colmodel = nil;
} else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
colmodel = CModelInfo::GetColModel(e->GetModelIndex());
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough))
@@ -444,7 +444,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
e->m_scanCode = GetCurrentScanCode();
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
colmodel = CModelInfo::GetColModel(e->GetModelIndex());
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, poly))
entity = e;
@@ -645,7 +645,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
colmodel = CModelInfo::GetColModel(e->GetModelIndex());
if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough))
return false;
@@ -955,7 +955,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex());
int collidedSpheres =
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);