Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls

This commit is contained in:
Sergeanur
2021-08-09 18:14:19 +03:00
parent 8ea411e4c5
commit 1f98f01dcb
11 changed files with 24 additions and 24 deletions

View File

@@ -2308,7 +2308,7 @@ CPed::ProcessControl(void)
} else {
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
if (IsPlayer()) {
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->GetModelIndex());
CVector colMinVec = collidingCol->boundingBox.min;
CVector colMaxVec = collidingCol->boundingBox.max;
@@ -3061,8 +3061,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CColPoint intersectionPoint;
CColLine ourLine;
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
if (!bUsesCollision)
return 0;
@@ -3556,7 +3556,7 @@ void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
float distLimitForTimer = 8.0f;
CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
CVector objColMin = objCol->boundingBox.min;
CVector objColMax = objCol->boundingBox.max;
CVector objColCenter = (objColMin + objColMax) / 2.0f;
@@ -4886,7 +4886,7 @@ CPed::PreRender(void)
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
bool doSplashUp = true;
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
CVector speed = FindPlayerSpeed();
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
@@ -8044,7 +8044,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres->center.z + 0.25f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
if (!obstacle) {

View File

@@ -999,7 +999,7 @@ bool
CPopulation::TestRoomForDummyObject(CObject *obj)
{
int16 collidingObjs;
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetColModel(obj->GetModelIndex())->boundingSphere.radius,
false, &collidingObjs, 2, nil, false, true, true, false, false);
return collidingObjs == 0;