Struct cleanup, various fixes, enable PS2 rand
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@@ -22,13 +22,12 @@ enum EmergencyPedState
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class CEmergencyPed : public CPed
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{
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public:
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// 0x53C
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CPed *m_pRevivedPed;
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EmergencyPedState m_nEmergencyPedState;
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CAccident *m_pAttendedAccident;
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CFire *m_pAttendedFire;
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bool m_bStartedToCPR; // set but unused(?)
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int32 field_1360; // also something for medics, unused(?)
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bool m_bStartedToCPR; // set but unused
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int32 field_1360; // set to 0 but unused
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CEmergencyPed(uint32);
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~CEmergencyPed() { }
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