colstore done
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@@ -3150,6 +3150,46 @@ CStreaming::LoadSceneCollision(const CVector &pos)
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CStreaming::LoadAllRequestedModels(false);
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}
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//--LCS: TODO PSP and PS2
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// some things commented out that might be Rsl3D dependent
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void CStreaming::RegisterPointer(void *ptr, int, bool) {}
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RpAtomic *CStreaming::RegisterAtomic(RpAtomic *atomic, void *)
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{
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return atomic;
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}
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void CStreaming::RegisterClump(RpClump *clump)
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{
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RpClumpForAllAtomics(clump, RegisterAtomic, nil);
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}
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RpAtomic *CStreaming::RegisterInstance(RpAtomic *atomic, void *)
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{
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// RegisterPointer(&atomic->geometry, 2, true);
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return atomic;
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}
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void CStreaming::RegisterInstance(RpClump *clump)
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{
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RpClumpForAllAtomics(clump, RegisterInstance, nil);
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}
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void CStreaming::UnregisterPointer(void *ptr, int) {}
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RpAtomic *CStreaming::UnregisterAtomic(RpAtomic *atomic, void *)
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{
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return atomic;
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}
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void CStreaming::UnregisterClump(RpClump *clump)
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{
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RpClumpForAllAtomics(clump, UnregisterAtomic, nil);
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}
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RpAtomic *CStreaming::UnregisterInstance(RpAtomic *atomic, void *)
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{
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// UnregisterPointer(&atomic->geometry, 2);
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return atomic;
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}
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void CStreaming::UnregisterInstance(RpClump *clump)
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{
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RpClumpForAllAtomics(clump, UnregisterInstance, nil);
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}
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void
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CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
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{
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