Cleanup project a bit
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@@ -54,7 +54,7 @@ _rpMatFXD3D8AtomicMatFXDefaultRender(RxD3D8InstanceData *inst, int flags, RwText
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if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
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RwD3D8SetTexture(texture, 0);
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else
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RwD3D8SetTexture(NULL, 0);
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RwD3D8SetTexture(nil, 0);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
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RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha != 0);
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RwD3D8SetPixelShader(0);
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