skiding
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@@ -4,6 +4,7 @@
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#include "AudioCollision.h"
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#include "PoliceRadio.h"
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#include "VehicleModelInfo.h"
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#include "vehicle.h"
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class tSound
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{
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@@ -277,8 +278,8 @@ public:
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uint8 GetNum3DProvidersAvailable() const; // done
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); // done
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float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
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bool HasAirBrakes(int32 model) const; // done
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@@ -362,7 +363,7 @@ public:
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bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
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bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
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bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
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bool ProcessVehicleSkidding(cVehicleParams *params); //
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bool ProcessVehicleSkidding(cVehicleParams *params); // done
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void ProcessWaterCannon(int32); // done
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void ProcessWeather(int32 id); // done
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bool ProcessWetRoadNoise(cVehicleParams *params); // done
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