CAutomobile done
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@@ -2,20 +2,28 @@
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enum { SKIDMARK_LENGTH = 16 };
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enum eSkidmarkType
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{
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SKIDMARK_NORMAL,
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SKIDMARK_MUDDY,
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SKIDMARK_SANDY,
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SKIDMARK_BLOODY
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};
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class CSkidmark
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{
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public:
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uint8 m_state;
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bool m_wasUpdated;
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bool m_isBloody;
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bool m_isMuddy;
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CVector m_pos[SKIDMARK_LENGTH];
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float m_sideX[SKIDMARK_LENGTH];
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float m_sideY[SKIDMARK_LENGTH];
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uintptr m_id;
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int16 m_last;
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uint32 m_lastUpdate;;
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uint32 m_lastUpdate;
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uint32 m_fadeStart;
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uint32 m_fadeEnd;
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CVector m_pos[SKIDMARK_LENGTH];
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CVector m_side[SKIDMARK_LENGTH];
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uint32 m_type;
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int16 m_last;
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uint8 m_state;
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bool m_wasUpdated;
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};
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class CSkidmarks
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@@ -28,5 +36,6 @@ public:
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static void Clear(void);
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static void Update(void);
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static void Render(void);
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static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
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static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, eSkidmarkType type, bool *isBloody);
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static void RegisterOne(uintptr id, const CVector &pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
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};
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