Sprite Scaling option

This commit is contained in:
Fire-Head
2020-12-29 20:24:16 +03:00
parent 40b90618ef
commit 224e805fe4
11 changed files with 106 additions and 17 deletions

View File

@@ -1297,10 +1297,16 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
} else
#endif
{
#ifdef FIX_BUGS
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#ifdef ASPECT_RATIO_SCALE
#define _RADAR_WIDTH ((CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO) ? (RADAR_HEIGHT) : (RADAR_WIDTH))
#else
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
#define _RADAR_WIDTH RADAR_WIDTH
#endif
#ifdef FIX_BUGS
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(_RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(_RADAR_WIDTH) + RADAR_LEFT;
#endif
out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}