Sprite Scaling option
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@@ -116,7 +116,7 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#include "skeleton.h"
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#include "Draw.h"
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#if defined(USE_PROPER_SCALING)
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#if defined(ASPECT_RATIO_SCALE)
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#ifdef FORCE_PC_SCALING
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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@@ -150,8 +150,8 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#endif
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#define SCREEN_HEIGHT_PAL (512)
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#define SCREEN_HEIGHT_NTSC (448)
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#define SCREEN_HEIGHT_PAL ((float)512)
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#define SCREEN_HEIGHT_NTSC ((float)448)
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
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@@ -170,8 +170,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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extern float ScaleAndCenterX(float x);
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#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
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#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
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#ifndef FORCE_PC_SCALING
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#undef SCREEN_SCALE_Y
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#define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
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#endif
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
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