Sprite Scaling option
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@@ -1186,9 +1186,14 @@ void CHud::Draw()
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/*
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DrawRadar
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*/
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#ifdef ASPECT_RATIO_SCALE
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#define _RADAR_WIDTH ((CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO) ? (RADAR_HEIGHT) : (RADAR_WIDTH))
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#else
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#define _RADAR_WIDTH RADAR_WIDTH
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#endif
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if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
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CRadar::DrawMap();
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(_RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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#ifdef FIX_BUGS
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rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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#else
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