NULL -> nil
This commit is contained in:
@@ -16,8 +16,8 @@ RpAtomic *ShadowRenderCallBack(RpAtomic *atomic, void *data)
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CShadowCamera::CShadowCamera()
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{
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m_pCamera = NULL;
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m_pTexture = NULL;
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m_pCamera = nil;
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m_pTexture = nil;
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}
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CShadowCamera::~CShadowCamera()
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@@ -37,33 +37,33 @@ CShadowCamera::Destroy()
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if ( frame )
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{
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RwCameraSetFrame(m_pCamera, NULL);
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RwCameraSetFrame(m_pCamera, nil);
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RwFrameDestroy(frame);
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}
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raster = RwCameraGetZRaster(m_pCamera);
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if ( raster )
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{
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RwCameraSetZRaster(m_pCamera, NULL);
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RwCameraSetZRaster(m_pCamera, nil);
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RwRasterDestroy(raster);
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}
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raster = RwCameraGetRaster(m_pCamera);
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if ( raster )
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{
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RwCameraSetRaster(m_pCamera, NULL);
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RwCameraSetRaster(m_pCamera, nil);
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RwRasterDestroy(raster);
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}
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if ( m_pTexture )
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{
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RwTextureSetRaster(m_pTexture, NULL);
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RwTextureSetRaster(m_pTexture, nil);
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RwTextureDestroy(m_pTexture);
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m_pTexture = NULL;
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m_pTexture = nil;
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}
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RwCameraDestroy(m_pCamera);
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m_pCamera = NULL;
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m_pCamera = nil;
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}
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return;
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}
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@@ -74,7 +74,7 @@ CShadowCamera::Create(int32 rasterSize)
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int32 size = 1 << rasterSize;
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m_pCamera = RwCameraCreate();
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ASSERT(m_pCamera != NULL);
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ASSERT(m_pCamera != nil);
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if ( m_pCamera )
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{
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@@ -83,20 +83,20 @@ CShadowCamera::Create(int32 rasterSize)
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if( RwCameraGetFrame(m_pCamera) )
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{
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RwRaster *zRaster = RwRasterCreate(size, size, 0, rwRASTERTYPEZBUFFER);
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ASSERT(zRaster != NULL);
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ASSERT(zRaster != nil);
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if ( zRaster )
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{
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RwCameraSetZRaster(m_pCamera, zRaster);
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RwRaster *raster = RwRasterCreate(size, size, 0, rwRASTERTYPECAMERATEXTURE);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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if ( raster )
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{
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RwCameraSetRaster(m_pCamera, raster);
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m_pTexture = RwTextureCreate(raster);
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ASSERT(m_pTexture != NULL);
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ASSERT(m_pTexture != nil);
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if ( m_pTexture )
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{
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@@ -112,13 +112,13 @@ CShadowCamera::Create(int32 rasterSize)
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Destroy();
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return (NULL);
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return (nil);
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}
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RwCamera *
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CShadowCamera::SetFrustum(float objectRadius)
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{
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ASSERT(m_pCamera != NULL);
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ASSERT(m_pCamera != nil);
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RwV2d vw;
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@@ -135,8 +135,8 @@ CShadowCamera::SetFrustum(float objectRadius)
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RwCamera *
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CShadowCamera::SetLight(RpLight *light)
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{
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ASSERT(light != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(light != nil);
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ASSERT(m_pCamera != nil);
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RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
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RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
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@@ -156,8 +156,8 @@ CShadowCamera::SetLight(RpLight *light)
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RwCamera *
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CShadowCamera::SetCenter(RwV3d *center)
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{
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ASSERT(center != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(center != nil);
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ASSERT(m_pCamera != nil);
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RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
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RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
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@@ -176,8 +176,8 @@ CShadowCamera::SetCenter(RwV3d *center)
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RwCamera *
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CShadowCamera::Update(RpClump *clump)
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{
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ASSERT(clump != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(clump != nil);
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ASSERT(m_pCamera != nil);
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RwUInt32 flags;
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RpGeometry *geometry;
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@@ -189,14 +189,14 @@ CShadowCamera::Update(RpClump *clump)
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if ( RwCameraBeginUpdate(m_pCamera) )
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{
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geometry = GetFirstAtomic(clump)->geometry;
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ASSERT(geometry != NULL);
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ASSERT(geometry != nil);
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flags = RpGeometryGetFlags(geometry);
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RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
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|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR));
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RpClumpForAllAtomics(clump, ShadowRenderCallBack, NULL);
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RpClumpForAllAtomics(clump, ShadowRenderCallBack, nil);
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RpGeometrySetFlags(geometry, flags);
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@@ -210,8 +210,8 @@ CShadowCamera::Update(RpClump *clump)
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RwCamera *
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CShadowCamera::Update(RpAtomic *atomic)
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{
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ASSERT(atomic != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(atomic != nil);
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ASSERT(m_pCamera != nil);
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RwUInt32 flags;
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RpGeometry *geometry;
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@@ -223,13 +223,13 @@ CShadowCamera::Update(RpAtomic *atomic)
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if ( RwCameraBeginUpdate(m_pCamera) )
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{
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geometry = RpAtomicGetGeometry(atomic);
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ASSERT(geometry != NULL);
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ASSERT(geometry != nil);
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flags = RpGeometryGetFlags(geometry);
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RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
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|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYNORMALS));
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ShadowRenderCallBack(atomic, NULL);
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ShadowRenderCallBack(atomic, nil);
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RpGeometrySetFlags(geometry, flags);
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@@ -243,7 +243,7 @@ CShadowCamera::Update(RpAtomic *atomic)
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void
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CShadowCamera::InvertRaster()
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{
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ASSERT(m_pCamera != NULL);
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ASSERT(m_pCamera != nil);
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RwIm2DVertex vx[4];
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float crw, crh;
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@@ -251,7 +251,7 @@ CShadowCamera::InvertRaster()
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float recipZ;
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raster = RwCameraGetRaster(m_pCamera);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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crw = (float)RwRasterGetWidth(raster);
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crh = (float)RwRasterGetHeight(raster);
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@@ -284,7 +284,7 @@ CShadowCamera::InvertRaster()
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)NULL);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
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@@ -299,23 +299,23 @@ CShadowCamera::InvertRaster()
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RwRaster *
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CShadowCamera::MakeGradientRaster()
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{
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ASSERT(m_pCamera != NULL);
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ASSERT(m_pCamera != nil);
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RwIm2DVertex vx[2];
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if ( !m_pCamera )
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return NULL;
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return nil;
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float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
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RwRaster *raster = RwCameraGetRaster(m_pCamera);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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float width = (float)RwRasterGetWidth(raster);
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float height = (float)RwRasterGetHeight(raster);
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if ( height < 1 )
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return NULL;
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return nil;
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if ( RwCameraBeginUpdate(m_pCamera) )
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{
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@@ -362,14 +362,14 @@ CShadowCamera::MakeGradientRaster()
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RwRaster *
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CShadowCamera::RasterResample(RwRaster *dstRaster)
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{
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ASSERT(dstRaster != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(dstRaster != nil);
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ASSERT(m_pCamera != nil);
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if ( !m_pCamera )
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return NULL;
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return nil;
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RwRaster *raster = RwCameraGetRaster(m_pCamera);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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float size = (float) RwRasterGetWidth(raster);
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float uvOffset = TEXELOFFSET / size;
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@@ -398,14 +398,14 @@ CShadowCamera::RasterResample(RwRaster *dstRaster)
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RwRaster *
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CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses)
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{
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ASSERT(dstRaster != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(dstRaster != nil);
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ASSERT(m_pCamera != nil);
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if ( !m_pCamera )
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return NULL;
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return nil;
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RwRaster *raster = RwCameraGetRaster(m_pCamera);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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float size = (float) RwRasterGetWidth(dstRaster);
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float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
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@@ -455,11 +455,11 @@ CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses)
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RwRaster *
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CShadowCamera::RasterGradient(RwRaster *dstRaster)
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{
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ASSERT(dstRaster != NULL);
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ASSERT(m_pCamera != NULL);
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ASSERT(dstRaster != nil);
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ASSERT(m_pCamera != nil);
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RwRaster *raster = RwCameraGetRaster(m_pCamera);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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float size = (float)RwRasterGetWidth(dstRaster);
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float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
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@@ -490,13 +490,13 @@ CShadowCamera::RasterGradient(RwRaster *dstRaster)
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RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color)
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{
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ASSERT(m_pCamera != NULL);
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ASSERT(m_pCamera != nil);
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RwIm2DVertex vx[4];
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RwImVertexIndex ix[5];
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RwRaster *raster = RwCameraGetRaster(m_pCamera);
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ASSERT(raster != NULL);
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ASSERT(raster != nil);
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float size = (float)RwRasterGetWidth(raster) - 1.0f;
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float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
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@@ -535,7 +535,7 @@ RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color)
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{
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)NULL);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
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RwIm2DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, vx, 4, ix, 5);
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