Vehicle: Automobile: fixes and style things
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@@ -252,6 +252,8 @@ CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f);
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CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
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CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
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#pragma optimize("", off) // a workaround for another compiler bug
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void
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CAutomobile::ProcessControl(void)
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{
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@@ -835,11 +837,16 @@ CAutomobile::ProcessControl(void)
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if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f &&
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this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){
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if(GetStatus() == STATUS_PLAYER && pHandling->Flags & HANDLING_IS_BUS){
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if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){
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if(m_nBusDoorTimerEnd == 0)
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m_nBusDoorTimerEnd = 1000;
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else if(m_nBusDoorTimerEnd > CTimer::GetTimeStepInMilliseconds())
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m_nBusDoorTimerEnd -= CTimer::GetTimeStepInMilliseconds();
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else {
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uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds();
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if(m_nBusDoorTimerEnd > timeStepInMs)
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m_nBusDoorTimerEnd -= timeStepInMs;
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else
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m_nBusDoorTimerEnd = 0;
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}
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}
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if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) &&
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@@ -1676,8 +1683,8 @@ CAutomobile::ProcessControl(void)
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Abs(m_vecMoveSpeed.y) < 0.005f &&
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Abs(m_vecMoveSpeed.z) < 0.005f &&
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!(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) &&
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(m_aSuspensionSpringRatioPrev[0] < 1.0f && m_aSuspensionSpringRatioPrev[1] < 1.0f &&
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m_aSuspensionSpringRatioPrev[2] < 1.0f && m_aSuspensionSpringRatioPrev[3] < 1.0f)){
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(m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f ||
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m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed.z = 0.0f;
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}
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@@ -1701,6 +1708,8 @@ CAutomobile::ProcessControl(void)
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}
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}
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#pragma optimize("", on)
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void
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CAutomobile::Teleport(CVector pos)
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{
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