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@@ -80,7 +80,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->SetStatus(STATUS_PHYSICS);
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CColPoint colPoint;
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CEntity* pEntity;
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if (pVehicle->m_randomSeed & 0x3F == CTimer::GetFrameCounter() & 0x3F &&
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if ((pVehicle->m_randomSeed & 0x3F) == (CTimer::GetFrameCounter() & 0x3F) &&
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!CWorld::ProcessVerticalLine(pVehicle->GetPosition(), -2.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
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debug("FLOATING CAR TURNED INTO PHYSICS CAR!\n");
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pVehicle->SetStatus(STATUS_PHYSICS);
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