Merge branch 'master' into miami

# Conflicts:
#	src/modelinfo/ClumpModelInfo.cpp
This commit is contained in:
Sergeanur
2020-05-14 17:05:42 +03:00
18 changed files with 211 additions and 153 deletions

View File

@@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
// so this doesn't exactly do what we'd like anyway
RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
// Assuming BONE_torso, the parent is BONE_mid, so let's use that:
RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
RwV3d vec1, vec2;
vec1.x = mat->right.z;