car AI
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@@ -7,13 +7,19 @@ class CVehicle;
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class CCarAI
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{
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public:
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static float FindSwitchDistanceClose(CVehicle*);
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static float FindSwitchDistanceFar(CVehicle*);
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static void UpdateCarAI(CVehicle*);
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static void MakeWayForCarWithSiren(CVehicle *veh);
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static void CarHasReasonToStop(CVehicle*);
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static float GetCarToGoToCoors(CVehicle*, CVector*);
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static void AddPoliceOccupants(CVehicle*);
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static void AddAmbulanceOccupants(CVehicle*);
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static void AddFiretruckOccupants(CVehicle*);
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static void CarHasReasonToStop(CVehicle*);
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static void TellOccupantsToLeaveCar(CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MakeWayForCarWithSiren(CVehicle *veh);
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};
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