Kangaroo cheat and bug fixes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
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@@ -382,7 +382,7 @@ public:
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bool IsPointerValid(void);
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void SortPeds(CPed**, int, int);
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void BuildPedLists(void);
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void GiveWeapon(eWeaponType weaponType, uint32 ammo);
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uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo);
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void SetPedStats(ePedStats);
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
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@@ -416,8 +416,8 @@ public:
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static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
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inline bool HasWeapon(uint32 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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inline CWeapon *GetWeapon(uint32 weaponType) { return &m_weapons[weaponType]; }
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inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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