anim velocity union
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@@ -437,7 +437,7 @@ RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateD
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CAnimBlendAssociation *a = (*node)->association;
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for(i = 0; i < numNodes; i++)
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if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
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gpAnimBlendClump->velocity == nil){
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gpAnimBlendClump->velocity2d == nil){
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if((*node)[i].sequence)
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(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
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}
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