Add Load/Save functions
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@@ -2,6 +2,7 @@
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class CClock
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{
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public:
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static uint8 &ms_nGameClockHours;
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static uint8 &ms_nGameClockMinutes;
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static uint16 &ms_nGameClockSeconds;
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@@ -11,7 +12,6 @@ class CClock
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static uint32 &ms_nMillisecondsPerGameMinute;
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static uint32 &ms_nLastClockTick;
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static bool &ms_bClockHasBeenStored;
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public:
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static void Initialise(uint32 scale);
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static void Update(void);
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