Add Nintendo Switch initial support
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@@ -120,13 +120,19 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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)
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endif()
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if(NINTENDO_SWITCH)
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set(${PROJECT}_C_CXX_EXTENSIONS ON)
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else()
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set(${PROJECT}_C_CXX_EXTENSIONS OFF)
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endif()
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set_target_properties(${EXECUTABLE}
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PROPERTIES
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C_STANDARD 11
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C_EXTENSIONS OFF
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C_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
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C_STANDARD_REQUIRED ON
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CXX_STANDARD 11
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CXX_EXTENSIONS OFF
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CXX_EXTENSIONS ${${PROJECT}_C_CXX_EXTENSIONS}
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CXX_STANDARD_REQUIRED ON
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)
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@@ -140,3 +146,33 @@ if(${PROJECT}_INSTALL)
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install(FILES $<TARGET_PDB_FILE:${EXECUTABLE}> DESTINATION "." OPTIONAL)
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endif()
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endif()
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# Build Nintendo Switch binaries
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if(NINTENDO_SWITCH)
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target_compile_definitions(${EXECUTABLE} PRIVATE
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GTA_SWITCH
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)
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# Needed for OpenAL-Soft
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target_link_libraries(${EXECUTABLE} PRIVATE
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openal # HACK - something broke with latest cmake
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SDL2
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)
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nx_generate_nacp (${EXECUTABLE}.nacp
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NAME "${EXECUTABLE}"
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AUTHOR "${EXECUTABLE} Team"
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VERSION "1.0.0-${GIT_SHA1}"
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)
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nx_create_nro(${EXECUTABLE}
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NACP ${EXECUTABLE}.nacp
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ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg"
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)
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if(${PROJECT}_INSTALL)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${EXECUTABLE}.nro"
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DESTINATION "."
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)
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endif()
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endif()
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