Add Nintendo Switch initial support
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@@ -12,12 +12,14 @@ DWORD _dwOperatingSystemVersion;
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#include "resource.h"
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#else
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long _dwOperatingSystemVersion;
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#ifndef GTA_SWITCH
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#ifndef __APPLE__
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#include <sys/sysinfo.h>
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#else
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#include <mach/mach_host.h>
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#include <sys/sysctl.h>
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#endif
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#endif
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#include <errno.h>
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#include <locale.h>
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#include <signal.h>
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@@ -51,7 +53,7 @@ long _dwOperatingSystemVersion;
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#include "MemoryMgr.h"
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// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
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#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND
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#if !defined _WIN32 && !defined __APPLE__ && !defined GTA_SWITCH // && !defined WAYLAND
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#define GET_KEYBOARD_INPUT_FROM_X11
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#endif
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@@ -485,11 +487,13 @@ psInitialize(void)
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debug("Physical memory size %llu\n", _dwMemAvailPhys);
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debug("Available physical memory %llu\n", size);
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#else
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#ifndef GTA_SWITCH
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struct sysinfo systemInfo;
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sysinfo(&systemInfo);
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_dwMemAvailPhys = systemInfo.freeram;
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debug("Physical memory size %u\n", systemInfo.totalram);
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debug("Available physical memory %u\n", systemInfo.freeram);
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#endif
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#endif
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TheText.Unload();
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@@ -949,13 +953,15 @@ void psPostRWinit(void)
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RwVideoMode vm;
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RwEngineGetVideoModeInfo(&vm, GcurSelVM);
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glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
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#ifndef IGNORE_MOUSE_KEYBOARD
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#ifndef GET_KEYBOARD_INPUT_FROM_X11
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glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
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#endif
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glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
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glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
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glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
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glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
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#endif
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glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
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glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
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glfwSetJoystickCallback(joysChangeCB);
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@@ -1791,7 +1797,7 @@ main(int argc, char *argv[])
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InitMemoryMgr();
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#endif
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#ifndef _WIN32
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#if !defined(_WIN32) && !defined(GTA_SWITCH)
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struct sigaction act;
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act.sa_sigaction = terminateHandler;
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act.sa_flags = SA_SIGINFO;
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