make building with Codewarrior 7 possible
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@@ -16,10 +16,10 @@ private:
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static float ms_fNearClipZ;
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static float ms_fFarClipZ;
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static float ms_fFOV;
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#ifdef ASPECT_RATIO_SCALE
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// we use this variable to scale a lot of 2D elements
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// so better cache it
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static float ms_fAspectRatio;
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#ifdef ASPECT_RATIO_SCALE
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// similar thing for 3D rendering
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static float ms_fScaledFOV;
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#endif
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