Fixes for melees and various things
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@@ -91,6 +91,7 @@ public:
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static bool TestForPickupsInBubble(CVector pos, float range);
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static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
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static void CreateSomeMoney(CVector, int);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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