Fixes for melees and various things
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@@ -399,8 +399,8 @@ CEntity::HasPreRenderEffects(void)
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GetModelIndex() == MI_MISSILE ||
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GetModelIndex() == MI_BEACHBALL ||
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IsGlass(GetModelIndex()) ||
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IsObject() && ((CObject*)this)->bIsPickup;
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IsStreetLight(GetModelIndex());
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IsObject() && ((CObject*)this)->bIsPickup ||
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IsLightWithPreRenderEffects(GetModelIndex());
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}
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void
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