Fixes for melees and various things
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@@ -103,7 +103,7 @@ CCivilianPed::CivilianAI(void)
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SetLookTimer(500);
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} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
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float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
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if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
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if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
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if (eventDistSqr < sq(5.0f)) {
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SetFindPathAndFlee(m_pEventEntity, 2000);
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SetMoveState(PEDMOVE_RUN);
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