Fixes for melees and various things
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@@ -444,8 +444,8 @@ public:
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//uint32 b155_40
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//uint32 b155_80
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//uint32 b156_1
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//uint32 b156_2
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uint32 bIsDrowning : 1;
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uint32 bCanDrownInWater : 1; // Originally bDrownsInWater
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//uint32 b156_4
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//uint32 b156_8
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uint32 bIsPlayerFriend : 1;
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@@ -578,6 +578,7 @@ public:
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uint8 m_fightButtonPressure;
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FightState m_fightState;
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bool m_takeAStepAfterAttack;
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uint8 m_bleedCounter;
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CFire *m_pFire;
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CEntity *m_pLookTarget;
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float m_fLookDirection;
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