Fix IsSphereVisible calls

This commit is contained in:
Sergeanur
2021-05-27 16:50:15 +03:00
parent 50058371ef
commit 2ad3a75be5
5 changed files with 11 additions and 17 deletions

View File

@@ -5362,7 +5362,7 @@ CPed::WarpPedToNearLeaderOffScreen(void)
continue;
appropriatePos.z = zCorrectedPos.z;
if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
teleported = true;
@@ -5396,7 +5396,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
continue;
appropriatePos.z = zCorrectedPos.z;
if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
teleported = true;