Fix IsSphereVisible calls
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@@ -5362,7 +5362,7 @@ CPed::WarpPedToNearLeaderOffScreen(void)
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continue;
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appropriatePos.z = zCorrectedPos.z;
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
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&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
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&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
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teleported = true;
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@@ -5396,7 +5396,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
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continue;
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appropriatePos.z = zCorrectedPos.z;
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
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&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
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&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
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teleported = true;
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