Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # src/audio/AudioManager.cpp # src/core/Radar.cpp
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@@ -747,9 +747,8 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
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break;
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}
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if (i < sample) {
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if (i < sample)
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memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
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}
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}
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m_aRequestedOrderList[m_nActiveQueue][i] = sample;
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}
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@@ -770,23 +769,30 @@ cAudioManager::AddReflectionsToRequestedQueue()
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uint32 oldCounter = m_sQueueSample.m_nCounter;
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float oldDist = m_sQueueSample.m_fDistance;
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CVector oldPos = m_sQueueSample.m_vecPos;
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() ) {
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emittingVolume = m_sQueueSample.m_nVolume;
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oldFreq = m_sQueueSample.m_nFrequency;
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} else {
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} else
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#endif
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emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
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}
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m_sQueueSample.m_MaxDistance /= 2.f;
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uint32 halfOldFreq = oldFreq >> 1;
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for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() )
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m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
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#endif
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reflectionDistance = m_afReflectionsDistances[i];
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if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
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#else
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m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f;
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#endif
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if (m_sQueueSample.m_nReflectionDelay > 3) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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SET_EMITTING_VOLUME(emittingVolume);
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@@ -795,9 +801,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
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if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
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m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
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if (m_sQueueSample.m_nLoopCount > 0) {
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#ifndef USE_TIME_SCALE_FOR_AUDIO
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if ( CTimer::GetIsSlowMotionActive() ) {
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m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
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} else {
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} else
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#endif
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{
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
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if (noise > 0)
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m_sQueueSample.m_nFrequency -= noise;
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