Phone, World, Ped
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@@ -56,6 +56,7 @@ class CWorld
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static CPtrList &ms_listMovingEntityPtrs;
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static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X];
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static uint16 &ms_nCurrentScanCode;
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static CColPoint &ms_testSpherePoint;
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public:
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static uint8 &PlayerInFocus;
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@@ -94,6 +95,8 @@ public:
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static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
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static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool);
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static CEntity* TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
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static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
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static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
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static float FindGroundZForCoord(float x, float y);
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